Snipers

In World War II, an average of 25,000 bullets were fired for each soldier killed. By Vietnam, that number had climbed to 200,000. Yet, on average, trained snipers expend only 1.3 bullets per kill. It's no wonder they are called the "most hated men on the battlefield.

source

25,000 made me go wow. but 200k!!

no wonder Iraq had such huge weapon's dumps.


Elliot Temple | Permalink | Messages (8)

The Crush

I just watched The Crush with Alicia Silverstone (from Clueless) and Cary Elwes (Westley from Princess Bride). Was quite good. Wasn't supposed to be (same way zombie movies aren't).

She's 14, he's 28. He rents a place in back of her parents' house. She gets a crush on him. He waffles a while, then refuses her advances because she is young. She gets upset, goes a bit crazy, ends up assaulting people, accusing him of rape, and finally is put in a mental institute (where she gets a crush on her doctor to end the movie...)

She was nuts; he was normal. He didn't do anything wrong, and once the truth came out, he was vindicated, and she was condemned. And that's that. Right?

Except, if you watch closely, it's not like that. When the girl fails, it's not graceful, and she hasn't got mechanisms to cut her losses. She should have given up on her relationship with the guy, instead of taking more extreme measures. She should have been more reluctant to involve and hurt other people (collateral damage). Those are certainly very major flaws. But they are not nearly the whole story.

The guy starts the badness and cruelness, and is very very ageist. Other people treat the girl badly, too.

Very early, she asks him what he's doing. He indicates she wouldn't understand. She insists he try, and she understands fine. He is a journalist, who's very good at researching cases, and less good at doing writeups. She edits one of his pieces, and significantly improves it. At this point he should recognise she's intelligent and stop treating her with kid gloves (he never should have made that assumption, but now it ought to be dispelled for sure). But instead he's angry! And indicates he doesn't like being shown up by a 14 year old.

It goes on. He's clearly attracted to her, but he tries to deny it. How this must frustrate her! Eventually, he tries to explain himself. He says that she is 14 and he is 28. That is his entire argument. He doesn't even know how to elaborate on why that should matter. He is nothing less than horrid.

Reasonably, he had legal fears, but never once did he mention this (even should they get along for say a year or two, breakups are kinda normal, and if she was upset then, it could be quite bad for him legally).

Reasonably, he could be worried she did not fully understand what she was getting into. But if that was his objection, he shouldn't just mention their age difference and insist they could not have a relationship. Rather, he should simply insist on a gradual progression. There are all sorts of perfectly benign, safe things they could have done together until they worked out some convergence on this issue. Examples include talking about his work, discussing writing technique, playing frisbee, researching wasps, and watching Dawson's Creek.

Reasonably, he could be worried that the relationship would be unbalanced, and that he would not like that. Because he's too busy, too scared of commitments, or just didn't like her enough. But as far as I can tell, this wasn't at all the case, and he did want her, and he did have time for her, etc

So why was he saying no? Because he was ageist. That's it. In this light, it's fairly understandable that she did not accept this answer and drop the issue. She knew she was being jerked around for no good reason, so she insisted more strongly.

Imagine you were white and asked out a black girl, and she said she didn't date white people. Alright, the best thing to do is drop it, but being a bit upset would be understandable. And if you really thought you were Meant To Be with her, you might think the only problem here is racism, and that is not your fault, so you shouldn't be rejected over it. Rather, perhaps you should get to help her fix it.

Once he decides he does not want the relationship, and puts his foot down, he is not kind to her again, all movie. Not even when being kind to her would have obviously, directly, made his own life better (he should be kind much more often than that, basically whenever they do interact and he doesn't have a compelling reason not to be, but the way he hurts himself to be cruel is very revealing). Instead he scorns her, and treats her as if she is not rational. Yes, she goes beyond the bounds of civility, but he'd already gone beyond the bounds of morality. (This isn't meant to defend some of her later, more extreme actions, but rather smaller things like stealing his photo.)

Also of note is that she is extremely competent. She steals a used condom to make her rape accusation more compelling, and puts on a good act. She escapes her parents to return to her house when they try to hide her away at a summer home. At one point she has a horse competition, and he doesn't come, which upsets her. She doesn't mope around. Rather, after it's over, she immediately finds out where he is (a business event thing) and takes a taxi to it. Walking in, she finds him and sweetly says "Hi honey" and kisses him on the cheek! Angry yelling would have gone very badly for her, but this was perfect. He was terribly embarrassed by her age, and the scene, and came off very badly to the audience (he tried to get rid of her, she tried to kiss him, he got physically forceful, she screamed a lot. He should not do that). When he tries to move, she tells his potential landlord he deals drugs. Quite effective.

In summary, she was messed up, but he was too, and I think our society is blind to his errors. Our society doesn't understand age gap relationships (or romantic ones).


Elliot Temple | Permalink | Messages (3)

Elliot Temple | Permalink | Messages (2)

Some Stuff About Parenting

Parenting as we know it is a horrid thing.

Children are dehumanised - parent knows best. You may say the parent usually does, and that's true, but usually the child doesn't disagree with his parent. In cases of a conflict, when a child is sufficiently confident to contradict his parent, his view must be taken seriously, just like one would listen if a friend thought you were in error.

Many parents consider children like clay to be sculpted into a good adult (read: valid person). This also dehumanises children who are people now. A child has preferences of his own, and these must be taken seriously, not the preferences of some imagined future person.

Parents believe that people can't always have what they want. In practice this is a transparent excuse to deny things to one's child. In principle, it says people are doomed to unhappiness. This is not true. Through a combination of creatively solving problems so people are better able realise their intentions and wants, and creatively analysing and changing their intentions and wants to better, more realisable ones, people can be very successful. There is nothing stopping them; the limiting factor is just their skill (morality).

Parents so often treat their own desires as unquestionable, unalterable truth, and from this point of view declare their children's desires impossible. Examples include the mundane (but still important) like a parent who insists he can't stand even the sound of violence and bans many movies from his home, or a parent who hates messes and insists child meticulously clean his room (why the child should clean the mess the parent hates is unclear). Another example would be a parent who says "I will feel like a failure if you do not graduate college, so you must go." Isn't it obvious this is the parent's problem and the solution is almost certainly for the parent to get over it? (unless child doesn't mind college, in which case parent is lucky and need not address his flaw) Sadly it is not.


Elliot Temple | Permalink | Messages (0)

Some Stuff About School

Skools are a horrid place. It starts with legitimised grade falsification over discipline issues like attendance and participation, and often over being sufficiently deferential to the teacher. It continues with the implicit assumption that children must be forced to learn that comes out in the constant forced feedback to make sure students are paying attention. This takes forms like graded assignments, quizzes, and participation grades. Worse still is that teachers design tests based on what they consider important, and so one must listen to teacher to pass tests. Tests should be designed by third party certification agencies, and classes should be optional things designed to help people learn the material (only the parts they want to learn, which may or may not be what's on the test - student's decision). Much like SAT prep classes (I imagine - never been to one). Of course, there would be other classes not designed for any sort of certification, with no need for grades. By separating the issues of certification and education, schools would be able to focus on one and thus do it better. And when it became popular opinion that current certification methods hurt people (we all know no one likes tests, but few people seem to care), then new certification companies sporting new methods would spring up to compete with the testing-based ones. And people would flock to them.


Elliot Temple | Permalink | Messages (3)

unfair medals

so in some events, like soccer, when its down to four teams or ppl, say a b c and d, it can to like this:

a beats b
c beats d
then in finals a beats c
and in bronze match, b beats d
c gets silver, b gets bronze

but look, c and b did not play each other, and had identical records, beating d and losing to a. so why should c get a higher medal? hasn't anyone noticed this?


Elliot Temple | Permalink | Messages (6)

Game Design

I like game design quite a lot. I'm going to present one of the major problems in the field. Perhaps one of you will have a suggestion. Even if not it's still interesting.

The best computer game is Warcraft 3, so this will be my example game. It comes with a World Editor program so anyone can create their own maps.

To create a warcraft map of the RPG variety, you using the following main elements: place heroes, monsters, terrain, treasure. Create spells, quests, traps, and possibly a little AI to help the monsters use spells or fight smarter. You can also put in a city with shops and people to talk to.

Most warcraft RPGs I play are way too easy if I play with friends (multiplayer, cooperative). But, surprisingly, playing with random people we usually lose badly. The skill gap between random people and experts is huge, and directly effects survival rate.

So if I make a map of fun difficulty for me, most people will never get anywhere in it. But if it's going to be too easy for me, that's no fun and I won't make it at all.

One solution is difficulty levels. However, those involve either creating separate versions of each fight for each difficulty, or using some general function. The first plan is tons of work. The second has limited use. The simplest way, in warcraft, to set the difficulty at a stroke is to alter the amount of life the badguys have by some factor. However, this has unintended consequences, such as making spells that deal damage very good on low difficulties and bad on high ones.

My current map is too hard for unorganised (bad) players even on easy difficulty, but I can't lower life more because the badguys already die en masse to spells as they have so little life. The issue is that the monsters are threatening, and if they die fast, even really fast, idiots or novices can still die first. The fix would be making the monsters unthreatening...

It just occurred to me to try giving the heroes more life on easy mode. This may help.

BTW the reason I call these people idiots is if they just did the following they'd survive way way more:

- heal between fights
- buy replacement healing potions
- start fights together with everyone ready
- cast some spells like Ice Armor before combat
- run away if losing
- back up if all the monsters are targeting you

Designing difficulties for people who don't get any of those is really tricky...

Anyhow the real balance issue is to make maps interesting they should require some strategy to win. But then people bad at strategy lose. Most players have terrible strategy. And in a four player map, just one bad player can ruin it. So, what do ya do?


Elliot Temple | Permalink | Messages (5)

People Suck

A Conversation

curi: I think the notion that taking away freedom from people helps them by making it harder for them to make mistakes is absurd. Even if it did prevent mistakes, it wouldn't be help.

crowd: hmmm

curi: Imagine not being allowed to use computers to help you avoid breaking a computer!

crowd: Yeah!

Lone Voice from crowd: Hey, don't we help children like that?

curi: No!

crowd: Hey, he's right. Yes we do.

curi: I mean we shouldn't do that.

crowd: What!?

Lone Voice: You don't think children should have any rules or boundaries? You're nuts!

curi: I don't think we should make our children unfree.

crowd (not listening to fine points): Lynch him!!!


Elliot Temple | Permalink | Messages (0)

stupid parents

was swimming. this kid cut swam in front of me ... so i swam around him. his father then punished him despite me insisting i was fine.


Elliot Temple | Permalink | Messages (0)

Elliot Temple | Permalink | Messages (0)