People get stuck for years on the philosophy main quest while refusing to do side quests. That is not how you play RPGs. Side quests let you get extra levels, gear and practice which make the main quest easier to make progress on.
An example of a side quest would be speedrunning a Mario or Zelda game. That would involve some goal-directed activity and problem solving. It’d be practice for becoming skilled at something, optimizing details, and correcting mistakes one is making.
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A 20 Year Old DOOM Record Was Finally Broken – Karl Jobst
A 20 Year Old DOOM Record Was Finally Broken – Karl Jobst
> Doom has one of the oldest and most storied speedrunning communities on the planet. Recently [23 Feb 2019], a 20 year old world record on the very first level [Hangar] was beaten [by 4shockblast]. In this video we take a look at the history of this level and the journey that made this new record possible. We also examine in greater detail the small details that make up this speedrun.
#12104 The guy seems to have good videos. I just watched a second one:
https://www.youtube.com/watch?v=FKkhzioZVD0
It's about how looking down to reduce lag in Golden Eye was really unpopular initially. Many runners quit the game because they couldn't cleanly split it into a separate category.
Why Super Mario 64 Is The Best Speedrunning Game Ever
https://www.youtube.com/watch?v=yhSKmnxzQWI
Great video!
Speedrunners want manageable games without too much noise and complexity so they can focus on playing correctly. They won't want to overreach with an overwhelmingly complex game. They want enough depth it's not to easy, but they want something they can be very, very good at. This is wise.
The leftist activist hate mob has significant influence in the speed running community:
https://www.youtube.com/watch?v=g7pcQbdTrBU
Limcube’s BotW any% tutorial
Limcube has published the first 3 videos in what is meant to be a 10 part tutorial on Breath of the Wild any% speedrunning. Here’s [part 1]](https://youtu.be/h7YRQGtSV8A).
#12432 As he mentions in the first minute of the first video, this stuff is hard.
So, FYI, *do not speedrun BotW*. You can consider it as your *second* speedgame if you speedrun Mario Odyssey first. Odyssey has much lower barriers to entry.
http://curi.us/2198-mario-odyssey-discussion
BotW was *already* too hard to start with *before* the new tricks made it harder. In BotW, lots of tricks are *required* and lots of mistakes can ruin your run. Whereas in Mario the hard tricks are largely optional and have slightly slower alternatives which are still fun (so you can learn more gradually and add them in, one by one, later), and mistakes usually don't set you back much.
Lots of mutable state bugs in BotW (as is typical of games).
[Running a Tightrope: Doom’s Most Precarious Speedrun
[Running a Tightrope: Doom’s Most Precarious Speedrun] (https://youtu.be/xMX0uQpDsYU) by Karl Jobst, 2019-05-29
This video is essentially a World Record Progression for Doom II MAP24: The Chasm
rwhitegoose is ridiculously superstitious:
https://www.youtube.com/watch?v=0cMiSSCPbZk
video about a speedrunner supposedly dreaming a world record run of someone else, in detail, before he knew it happened or saw the video if it.
https://youtu.be/f8TlTaTHgzo (2020-12-31)
Karl Jobst reviews math and simulations to determine whether YouTube speedrunner Dream used a modified version of Minecraft to give himself more luck. At 2.5 million views as of today, this is one of Jobst’s most-watched videos.